Showing posts with label abominations might. Show all posts
Showing posts with label abominations might. Show all posts

Thursday, January 5, 2012

12 Extend with Festering Strike

Last time we talked about spec’ing 2 points into Epidemic to increase your disease duration to 29 seconds. But what if you can’t spec 2 points into Epidemic? What if you need to bring Abominations Might to the fight or if you need to be a designated interrupter?

Festering Strike can fill the gap, especially at the start of a fight. With only 1 point in Epidemic, a Festering Strike extends the total duration of your diseases to 30 seconds, but be aware – nothing comes for free. Festering Strike will cost you a Blood and Frost Rune, which will starve you of a Death Strike for the duration of the Frost Rune cooldown.

Next time, we’ll talk about adding Blood Tap to the combination to convert a Blood Rune into a Death Rune and get back that missing Death Strike.